Entropic Inevitability
Entropic Inevitability
Introduction
In this point-and-click puzzle multitasking (yes we just invented that subgenre) game, you play as a scientist set to monitor three contained areas of wilderness where anomalies roam free. Your task is to identify and stabilize the anomalies as they appear, for hints on how to do that, the mysterious journal left on your dashboard should help. When present, each anomaly contributes to the instability bar on the top left, depending on their severity. There is no way to turn the instability bar around, and when it fills completely, you fail. If only that journal knew how to fix all this, if only you could piece it togeter, can you escape the Entropic Inevitability (see what I did there?) of this area, or will it drive you mad?
Note: The answer here is probably the latter, as we didn't end up implementing an ending. We had some plans for a little investigation within the game files that would help players decipher what the runes meant, but due to life happening, we had to remove that from the scope. If you are interested in such an ending being implemented, feel free to let me know in the comments and I'll happily work on it! If there is no interest for it however, I might move on to other projects and keep this one as a sort-of-meaningless endless game.
Anomalies Controlled by Mysterious Forces
The Pond
Found where organic anomalies reside
The Rune
Found where rock-ey(?) anomalies reside
The Cabin
Found where... well, where the cabin resides
Funky Language of Made-Up Runes
As part of the "Show, Don't Tell" wildcard, we decided to opt out of using traditional text, instead, we created a new language of runes to use for notes and text-based communication, the runes serve no purpose for gameplay, they are purely decorative. (Fun fact: they would've been used for a secret ending, but that's hush-hush for now, because we may implement it in a future update separate from this jam)
Quick Guide on Controls
A - D -- Switch camera angle
Pointing and Clicking -- Interact
Note: If everything was implemented perfectly, every interactable item in-game should light up when you hover over it with the mouse.
Credit-Related Information
This game was made for Godot Wild Jam #80 by a two person group. It's our first official tackle at making games and we sincerely hope you find it enjoyable! When scoring, please disregard our lack of experience in making games, however, constructive criticism is very much welcome, we'd love to hear on how we could improve!
As for how the team was split up, I handled all programming and game design implementation in Godot, while my partner created all art-assets in the game. He has no itch.io account, however, you can find him and more of his amazing artwork on Instagram through this link:
@linusarts
Thank you very much for reading and playing!
Sources for the sound effects and music:
- Music by: OB-LIX
- Button Sound Effect by: bubaproducer
- Birds Chirping Sound Effect by: siz0frena
- All other sound effects by: freesound_community
Comments
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Beautiful Aesthetic
really nice game!! i did find it pretty difficult to not lose but that could just be a skill issue. love the art and the vibe, and defo felt the pressure building as i was frantically switching between views trying to spot anomalies. great job!
Bonus for funsies: you can find a picture of a guide to the rune language if you want to decipher stuff in the journal and on the dashboard via this link (sends you to my Google Drive folder). Of course, if you are interested in a future update with the secret ending implemented, don't spoil anything for yourself, because it might happen.